
This image was taken from CSU Web Services.
How well does this graphic communicate the social, participatory advantages of online connectivity?
The name of our site privileges the role of the visual and how it relates to the social world – this in fact is one of the main reasons that we got together in the first place. So, we are asking what is the link between creativity and what is visually represented, and how does this relate to the social?
Is creativity to be understood in the sense of ascribing to the standardised Western language of art? If so, does this construct work that is about art itself, i.e., art framed by ideologies and institutions, or about the social world? Is it creativity in the design sense, which arguably also fits within a predetermined ideological framework? Should these differing visual languages be considered as distinct, or rather, what if the social was the central premise for creativity, how can art and design work together productively?
David Gauntlett asks what is the role of creativity and the social in his inaugural lecture, “Participation Culture, Creativity, and Social Change,” from November 2008.
Some of the findings he raises are worth considering as they arguably shift the user from being a passive recipient of information to having an active role in the dissemination of content:
69% of US adults and teens consume citizen media content.
54% of US adults and teens edit their music videos and photos.
32% of people see themselves as broadcasters.
So given these stats, and the amount of time we spend online, on google, wikipedia, social networking sites etc., how can the Figures site construct a space for participation through visual means? Can the visual participation that happens online be made manifest in the physical realm? Maybe the concerns raised in the “Virtual Maps” posting, regarding locative media is one such option.